A post without a picture, but with (at least for me) helpful information: How to build Luminance 2.0.0, the successor to qtpfsgui, on Mac OS X 10.6 Snow Leopard. This post is only useful for you if you know what a Terminal is.
Additionally, you need to have the Apple Developer Tools installed.
Please be aware that this is more of a "works for me" post so I'm not sure if I can help you if anything goes wrong.
It might be easier to install some of the dependencies via MacPorts, but because Luminance itself is currently not available there and for consistency throughout the howto, I chose to install everything from the original source.
What you need
- QT4 if you don't already have it; includes qmake
- the Luminance 2.0.0 source code
- the exiv2 source code
- the fftw3 source code
- the GSL source code
- the JPEG source code
- the libtiff source code
- the OpenEXR source code
- and the ilmbase source code.
Unpack all downloaded source code to a folder, say
cd to that directory:
Heart-of-Snow:luminance dirko$ ls exiv2-0.20 fftw-3.2.2 gsl-1.14 ilmbase-1.0.2 jpeg-8b luminance-hdr_2.0.0 openexr-1.7.0 tiff-3.9.4
For exiv2, gsl, jpeg and libtiff,
cd into their directory and execute
For OpenEXR and ilmbase, first delete the line
from the respective
configure files, then execute
For fftw, use
./configure --enable-threads --enable-float,
qmake now would create an XCode project. As we're currently so used to the Terminal, we will use
qmake -spec macx-g++ instead. This creates a makefile, so the next step would be
make — if the code would only be GCC compatible. As it's not, we need to replace all
#elifdef prepocessor directives with the appropriate GCC code:
src/Threads/LoadHdrThread.cpp line 103 should be
Similar corrections need to be done for:
This should also be easy to do with some
sed magic, but this is left as an exercise to the reader (comments welcome).
make should now create the
luminance.app for you which you can copy to wherever you want, e.g. your
Creating this howto by trial and error took me a whole afternoon — to save some time on the next install of Luminance on another Mac or to help you :) Now I'll check what's new in Luminance 2.0 and how much I can afford to donate to the author. Expect some tonemapped HDR images here soon.
This is basically just a compilation of things I found via Google. Here's a (probably incomplete) list of sources used: